Hey everybody,
This is a follow-up question to my recent post about grabbing objects using a Trace Line from a distance in VR. Grabbing objects from a distance with a Trace Line ? - #2 by VisAgilis
I am very new to Unreal and I lack knowledge but I really want to make this work.
Currently, I can grab objects and move them around the 3D space in VR using a trace line, however since I am using a Physics Handle I have to enable “Simulate Physics” on the Static Mesh so that I can select the object with my trace line. (note: I am using the Hands and VRPawn from the VR Project that is packaged with Unreal Engine)
The problem is, when I release the object, it will start to float around. I want the object to keep the same position where the user leaves it.
If anyone knows how to adress and solve this problem, it would be very nice !
Here is the video below that illustrates the problem :
Here is my code for grabbing objects (I show the left hand in this example, the right hand is the same) :