hi guys
i’m just working on a normal Tower Defense game for test and now i have a little problem with managing the game
in other engines like Unity we use a normal game object which contain a manager component like Wave Manager and placing this game object in our scene but i never saw that kind of managers in UE4
as far as i know i have to use GameMode and GameState classes for managing but im trying to keep things organized and i dont want to write hundreds lines of code in my GameMode class
any suggestion ??