Ensure
Script Stack (0 frames) :
Ensure condition failed: CurrentNode && OuterSubData [File:Engine\Source\Runtime\MovieScene\Private\Evaluation\MovieSceneRootOverridePath.cpp] [Line: 81]
Malformed sequence hierarchy
[2025.09.05-00.09.26:484][775]LogOutputDevice: Error: Ensure condition failed: CurrentNode && OuterSubData [File:Engine\Source\Runtime\MovieScene\Private\Evaluation\MovieSceneRootOverridePath.cpp] [Line: 81]
Malformed sequence hierarchy
Callstack
UnrealEditor-MovieScene.dll!UE::MovieScene::FSubSequencePath::Reset::__l19::<lambda_1>::operator()() Line 81 C++
> UnrealEditor-MovieScene.dll!UE::MovieScene::FSubSequencePath::Reset(FMovieSceneSequenceID LeafID, const FMovieSceneSequenceHierarchy * RootHierarchy) Line 81 C++
UnrealEditor-MovieScene.dll!UE::MovieScene::FSubSequencePath::FSubSequencePath(FMovieSceneSequenceID LeafID, const FMovieSceneSequenceHierarchy * RootHierarchy) Line 30 C++
UnrealEditor-MovieScene.dll!UE::MovieScene::ResolveExternalSequenceID(FMovieSceneSequenceID SourceSequenceID, int RemapSourceParentIndex, FMovieSceneSequenceID TargetSequenceID, TSharedRef<UE::MovieScene::FSharedPlaybackState const ,1> SharedPlaybackState) Line 38 C++
UnrealEditor-MovieScene.dll!FMovieSceneObjectBindingID::ResolveToFixed(FMovieSceneSequenceID RuntimeSequenceID, TSharedRef<UE::MovieScene::FSharedPlaybackState const ,1> SharedPlaybackState) Line 186 C++
UnrealEditor-MovieScene.dll!FMovieSceneObjectCache::UpdateBindings(const FGuid & InGuid, TSharedRef<UE::MovieScene::FSharedPlaybackState const ,1> SharedPlaybackState) Line 485 C++
UnrealEditor-MovieScene.dll!FMovieSceneObjectCache::FindBoundObjects(const FGuid & InBindingID, TSharedRef<UE::MovieScene::FSharedPlaybackState const ,1> InSharedPlaybackState) Line 75 C++
UnrealEditor-MovieScene.dll!FMovieSceneEvaluationState::FindBoundObjects(const FGuid & ObjectBindingID, const FMovieSceneSequenceID & SequenceID, TSharedRef<UE::MovieScene::FSharedPlaybackState const ,1> SharedPlaybackState) Line 425 C++
UnrealEditor-MovieScene.dll!MovieSceneHelpers::GetResolutionContext(UMovieSceneSequence * Sequence, const FGuid & ObjectId, const FMovieSceneSequenceID & SequenceID, TSharedRef<UE::MovieScene::FSharedPlaybackState const ,1> SharedPlaybackState) Line 1096 C++
UnrealEditor-MovieScene.dll!MovieSceneHelpers::GetSingleBoundObject(UMovieSceneSequence * Sequence, const FGuid & ObjectId, TSharedRef<UE::MovieScene::FSharedPlaybackState const ,1> SharedPlaybackState, int BindingIndex) Line 862 C++
UnrealEditor-LevelSequenceEditor.dll!FMovieSceneBindingPropertyInfoListCustomization::CustomizeDetails(IDetailLayoutBuilder & DetailBuilder) Line 219 C++
UnrealEditor-PropertyEditor.dll!DetailLayoutHelpers::QueryCustomDetailLayout(FDetailLayoutData & LayoutData, const TMap<TWeakObjectPtr<UStruct,FWeakObjectPtr>,FDetailLayoutCallback,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TWeakObjectPtr<UStruct,FWeakObjectPtr>,FDetailLayoutCallback,0>> & InstancedDetailLayoutMap, const TDelegate<TSharedRef<IDetailCustomization,1> __cdecl(void),FDefaultDelegateUserPolicy> & GenericLayoutDelegate) Line 358 C++
UnrealEditor-PropertyEditor.dll!SDetailsViewBase::UpdateSinglePropertyMap(TSharedPtr<FComplexPropertyNode,1> InRootPropertyNode, FDetailLayoutData & LayoutData, bool bIsExternal) Line 725 C++
UnrealEditor-PropertyEditor.dll!SDetailsViewBase::UpdatePropertyMaps() Line 636 C++
UnrealEditor-PropertyEditor.dll!SDetailsViewBase::UpdatePropertyMapsWithItemExpansions() Line 688 C++
UnrealEditor-PropertyEditor.dll!SDetailsView::PostSetObject(const TArray<FDetailsViewObjectRoot,TSizedDefaultAllocator<32>> & Roots) Line 1069 C++
UnrealEditor-PropertyEditor.dll!SDetailsView::SetObjectArrayPrivate(const TArray<UObject *,TSizedDefaultAllocator<32>> & InObjects) Line 834 C++
UnrealEditor-PropertyEditor.dll!SDetailsView::SetObjects(const TArray<UObject *,TSizedDefaultAllocator<32>> & InObjects, bool bForceRefresh, bool bOverrideLock) Line 585 C++
UnrealEditor-PropertyEditor.dll!SDetailsView::SetObject(UObject * InObject, bool bForceRefresh) Line 612 C++
UnrealEditor-LevelSequenceEditor.dll!ULevelSequenceEditorSubsystem::RefreshBindingDetails(IDetailsView * DetailsView, FGuid ObjectBindingID) Line 3282 C++
UnrealEditor-LevelSequenceEditor.dll!ULevelSequenceEditorSubsystem::AddBindingPropertiesMenu(FMenuBuilder & MenuBuilder) Line 2702 C++
[Inline Frame] UnrealEditor-LevelSequenceEditor.dll!ULevelSequenceEditorSubsystem::AddBindingPropertiesSidebar(FMenuBuilder &) Line 2757 C++
UnrealEditor-LevelSequenceEditor.dll!ULevelSequenceEditorSubsystem::Initialize::__l2::<lambda_10>::operator()(FMenuBuilder & MenuBuilder) Line 724 C++
[External Code]
[Inline Frame] UnrealEditor-Slate.dll!TDelegate<void __cdecl(FMenuBuilder &),FDefaultDelegateUserPolicy>::ExecuteIfBound(FMenuBuilder &) Line 635 C++
UnrealEditor-Slate.dll!FExtender::Apply(FName ExtensionHook, EExtensionHook::Position HookPosition, FMenuBuilder & MenuBuilder) Line 189 C++
UnrealEditor-Slate.dll!FMenuBuilder::ApplyHook(FName InExtensionHook, EExtensionHook::Position HookPosition) Line 530 C++
UnrealEditor-Slate.dll!FMenuBuilder::BeginSection(FName InExtensionHook, const TAttribute<FText> & InHeadingText, const TAttribute<EVisibility> & InVisibility, const TAttribute<FMenuEntryResizeParams> & InResizeParams) Line 344 C++
UnrealEditor-Sequencer.dll!FSequencerSelectionDrawer::BuildOutlinerDetails(const TSharedRef<UE::Sequencer::FSequencerSelection,1> & InSelection, FMenuBuilder & MenuBuilder) Line 386 C++
UnrealEditor-Sequencer.dll!FSequencerSelectionDrawer::UpdateFromSelectionNextFrame() Line 274 C++
UnrealEditor-Engine.dll!FTimerUnifiedDelegate::Execute() Line 367 C++
UnrealEditor-Engine.dll!FTimerManager::Tick(float DeltaTime) Line 1076 C++
UnrealEditor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1806 C++
UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 537 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 5878 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 63 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 198 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 288 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 368 C++