I am also very interested in making sure people can make custom maps and have the ability to mod from day 1, when will there be an update on this?
This is obviously a hot topic, me included even though it is over my head, what about creating stickyād thread over in the forum āAnnouncements and Releasesā?
Hey all, sorry for the super long wait here.
Weāre currently discussing next steps in regards to mods in UE4, process for shipping cooked vs. uncooked content, as well as making editor distribution a bit more straight forward. Iāll let you all know when weāve got some motion here
Hello this tutorial donāt work for me when I try to package the game without any coocked map selected the packaged game pak will contain all maps inside the plugins/x/content folder
If I select only one map inside game/content folder when I package the game and then I package the DLC with a map inside the plugin/x/content folder (<- dlc folder ) if I put the builded .pak of the dlc inside the paks folder of the game and if I try to open the map inside the dlc .pak the game donāt find it anyone can help me ?
Thanks ! This is a really cool feature for UE4 to have.
Hi , wanted to highlight this post I wrote on the matter: Modding & Data Driven Thoughts... how to best accomplish? - Modding - Epic Developer Community Forums
I have a lot of experience supporting mods for games, just not with Unreal Engine yet Maybe something I wrote will help with the design?
Hey . We are still very much interested here. Weād really like a more polished workflow for modding. Any news about how we could add modding support without having to ship uncooked game and editor ?
Iāll bump this so it is not just left to Gwenn to keep this live.
Bump, looking forward to seeing future progress on this. =)
Also bumbing, since itās a important - but yet nearly zero documented feature (regarding cooked content/projects)
hope this gets some more work and docs!! maybe the ability for ppl that dont know c++ (aka me ) to use this?
Bump. Me want mod stuff!
1 Year have passed and we still didnāt get simple answers
It seems āsoonā in EPICās nomenclature means eternity
Yea Microsoft want the money. resomn why they got Minecraft. Notch screwed us.
Is why you guys in a stale mate now. Fear of telling how you don things.
If you told people How Ark started. No one would play.
You have a contest to try to fix this game thgat whom ever left the company left u with zap.
I am a true follower of UDK to UE4. Ark is a closter ***. The time to get into this game amounts to equal time to be on pause constant to think of other things, SAD.
There are no guides period
This Guy
God only knows the time He wasted waiting?
My mod when done will have a world ongoing and wait time be like archage login into.
But this is a farse. I dnt have funds to make open worlds static in time to repeat constantly. Dara storage is like Gold.
The have everything that UDK to UE4 can offer and done so with wikis .They alloyed public manipulation of what you wanted. When back in the day when Fallout New Vegas piped is Modders couldn
t segway anything.
These guys arnt the same as Bethesda but are the same. They rewound codes etc. so u cant use in the mantra of the TES reputation That is Bethesda (Nothing in Fallout 3 wrks in New Vegas. Will not argue over lil ferry dust.
Before this was a blind eye /0EIGXbKafPs
There was a yr and a half where a stale mate was with the Obsidian company and Bethesda both same. Just Tax brackets. Showed how and what they done.
This new Beast ARK Is good But we wait so freaking long. Anyone working on this opening stage?
Cause it isnt an opening it is an ongoing one.
Hey, Iām pinging people on the status of this doc. Sorry about the delay, holidays and all that.
Just to follow up here. This is making progress, but still in the āsoonā category.
To put it on the table we plan on making our game moddable as well so when we get there can we come to Epic for assistance and expect the same level of love as Epic has shown Ark?
Not asking for much except to share the love.