Making WidgetComponents on in-world computer screens emit light

I am making a game where there are a lot of screens that the player interacts with. These are physical displays in the level and I would like to make widgets and display them on computer screens.

What’s the problem? If I just put a widget component on a computer monitor actor it’s not really visible in the level since it’s not emitting light. How can I fix this?

You probably want to use emissive materials:

Using the Emissive Material Input in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community

Or you can put a non-shadow casting, low radius, spot light behind your screen.

Several ways to do this.