Making the server and client only enable their own collision?

Hello all,
I’m trying to get the punching animation and collision for the fists of my server and clients working. The problem is that when I go into the game either the server or the client will enable fist collision on both itself and the other player or alternatively both the server and client will only enable collision for the server. This is all depending on what configuration I have for the collision handling. In the picture posted it shows that the functions to enable/disable collision aren’t replicated, but I’ve tried every other combination I can think of. I’ve run it on the server, on the client, used switch has authority. I’m just not sure what it is that I’m missing.
Any help would be greatly appreciated.