Making slate widgets receive clicks in the UwidgetComponent

I am working a project that uses slate widgets to create context menus. However, I want those context menus to be activated whenever I click a button on the screen. I put these buttons in 3d space using a UWidgetComponent, since the button does need to actually exist in and corelate to 3d space. In UMG I know that to receive clicks in 3d space I need to set the Receive Hardware Input Boolean to true and make the widget focusable. However, I don’t know how to do that for buttons in slate.

Is there a way to make slate widgets in UWidgetComponents receive clicks?

Hi!
Sorry for resurrecting this old post, but I’m facing the same problem.
Did you find any solution?