Making reflections disappear for hierarchical instanced static meshes on "owner no see"

Still lookin for a solution to this–or even some sort of affirmation that this is in fact a problem~

this makes it sound like the objects seen through planar reflections are not considered to be owned by the local player the way it does for the scenecapture.
this is gonna be a stretch but perhaps it might work by making the planar reflection actor be owned by the local player

@Chosker, Hey, thanks for the suggestion! I’ve tried that and it doesn’t seem to change anything.

Bumpin away~!