Hello guys,
It’s been one month already and I’m still having an issue trying to solve with my game character’s hairs.
I’m working on a quite realistic character (trying to have it as realistic as possible), which means my hair cards are around 20 000 polys.
However, the hair seems like plastic and the alpha at the edges is too sharp. I tried TemporalAA Dither, but it’s still bad. (Btw, I have only diffuse, normal and specular at the moment).
And the base of the card (where it protrudes the head mesh) is quite noticeable, I cannot get a smooth edge (that’s at the end of the hair and beginning of the face).
Any suggestions on how to continue with the hair and which maps should I use and material techniques to get it right?
Any help would be appreciated, one month has passed and I feel like I’m still in one place.
Thank you