Need help with my crouching and sprinting system.
I have it set up to where I will not Sprint while crouching which I want, but I also have it where if an object is above a players head they will not stand up. This means they no longer need to hold the “Crouch” input allowing them to sprint again. I was wondering if there is anyway I could use my player height instead of the input for my Bools.
Post code, please.
Sprinting
I can barely read your images.
You posted in the CPP board, so I thought you wanted a C++ solution. I avoid blueprints like the plague. One of the main reasons is they quickly become a mess if you want to do anything complicated.
If you want to be pointed in the right direction, you need a function called CanSprint that determines if a player is allowed to sprint or not. Then that function is the single source of truth for whether you can sprint or not.
Here is some pseudocode that explains what I mean:
bool CanSprint()
{
// Check if the player is crouching
if (isCrouching())
{
// If crouching, return false to prevent sprinting
return false;
}
// Check if there's an obstacle above the player's head
if (IsObstacleAboveHead())
{
// If obstacle above head, return false to prevent standing up and sprinting
return false;
}
// Check if the sprint input button is pressed
if (IsSprintButtonPressed())
{
// If sprint button is pressed and no obstacle above head, allow sprinting
return true;
}
// If none of the above conditions are met, do not allow sprinting
return false;
}