Hi,
I’m trying to make planets for a space game. The problem I’m having is that there is a distortion at the top and bottom of the sphere mesh and I’m trying to figure out the best(easiest/fastest) way to deal with it.
For some of the planets I can just put a solid white color over the poles and call it a frozen arctic area, but I’d like to have lots of different kinds of planets so mitigating that distortion is necessary.
I was wondering if there was a way to take a texture and stretch it to fit better like in this After Effects video: Seamless CC Sphere Textures TUTORIAL | Adobe After Effects - YouTube
Then I could just bake the result into a render target. That would be nice since I could make textures normally and just convert them.
notes:
It’s a vr game so forward rendering.
the player doesn’t land on the planets, they are basically balls that the player can grab.
Thanks!