In that case, what I would try (and I’m not a Niagara wizard) is to spawn a new particle when they die, in a new emitter, and have that one fade out. It has to use the same renderer/size/shape settings, of course.
In that case, what I would try (and I’m not a Niagara wizard) is to spawn a new particle when they die, in a new emitter, and have that one fade out. It has to use the same renderer/size/shape settings, of course.