Good day. I have a question about navigation meshes in a very specific scenario. I have two ‘floors’, separated by a gap, with a navigation mesh over both floors, like so:
I notice that using ‘Simple Move To Location’ on my character controller, which is on the ‘left’ floor, to a point on the ‘right’ floor does cause the character to attempt to move to the target location, but the character stops. What I need for my game is two things:
- The ability for my character to try to walk across the gap, and fall off the floor, and
- The ability for my character to jump across the gap.
Does NavMesh support these two options?