I want to make it look as if the ring is lighting the character. What lights/techniques can be used in order to achieve this kind of effect? More details: I’m rendering clips using the ray tracer that isn’t affected by emissive materials. I tried to render with Lumen but the ring is not large enough to cast stable light and as it’s partially occluded by the character I get inconsistent lighting.
well… i reckon you could “fake” it or compute it per pixel or vertex doing some shader math. you have a center/plane equation and a distance to the ring and a diameter and color/emission value. that’s all the parameters you gotta feed into the shader. normal dot product does the direction and distance math the attenuation.
Thanks, I aiming to create a ring’s light that’ll affect anything in its parameter, so I’m aiming to some kind of light that would cast on any mesh that’s nearby, rather than dealing with shaders, if that makes sense.