Not sure how familiar you are with the engine yet, so I will offer a simple solution for you to hit the ground running.
I suggest you “Migrate” the VRBlueprint folder from a 4.13 VR Template blank project into your ArchViz projects. Do it with one first, and experiment with setting the MotionControllerPawn as your pawn. An easy way to start testing right away once you have Migrated those assets into the Contents folder of your target project is to enable the World Settings tab, and choose Override Game Settings, Set the Pawn to the MotionControllerPawn and then you should have blink relocation(teleportation) to get around.
BTW, Migration is done from within the UE4 Content Browser, important to note.
Also make sure to check out:
https://www.youtube.com/watch?v=hE7aMBeT53o (For setting up the navmesh, which is what the UE4 VR Template relies on by default to filter where one can teleport.)
http://www.tomlooman.com/vrtemplate/ (VR Template Guide, includes some info about migrating to your target project as well I believe.)