Hello, basically I have enemy characters in my game and multiple player up to 4. I want enemies to face player, but I want each player to see enemies facing towards them. So rotation of an actor would be different on each client. Player 1 should see an enemy facing towards player 1, and player 2 should see the same enemy facing towards player 2.
I tried many things such as changing rotation of enemy actors with Client RPC, Multicast RPC, calling them on regular functions without any RPC etc. But enemy actors are replicated (SetReplicates(true) is called on constructor) and I am unable to “unreplicate” rotations of them. My enemies are PaperActors with 2d Sprites but I am also open to using regular actors.