Hi . Sorry if my question is been asked before but the examples i found for making a blueprint function library by c++ couldn’t be built in my visual studio 2017 because they have been made for older versions not for UE4.16 . I want to know what exactly should i Write in h and cpp files . If anyone could give me a working example i would be so thankful .
#.h
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "LIB_Bp.generated.h"
/**
* A simple blueprint library
*/
UCLASS()
class MYGAME_API ULIB_Bp : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
static void MyAwesomeFunction();
};
#.cpp
#include “LIB_Bp.h”
void ULIB_Bp::MyAwesomeFunction()
{
}
Thanks a lot . It worked .