I want my cylinder trace to trace outwards centered on my character
reason being is I need an impact location. If I was to just make a large area it does register they are in the parameters area but not in the direction it came from; In short, no impact point.
In my trace its located at the character location and is used to see walls, around them and in what direction it is in.
Is there a way to trace by size or another node I should be using all together. I’d prefer to not add bunch of line traces or boxes on the skeletal mesh with overlap events if possible.
thanks for the time, and I appreciate the help