(Skip to end to see my behavior tree and event graph specifics)
I’m following this tutorial: Creating AI in UE4 Part 2 - Sight - YouTube which creates a behavior tree for AI to see and follow the player. And around 16:24 he sets player character as the target actor to be followed for the blackboard key selector
Anything else I put in that value slot hasn’t produced any results, the AI just stands still as if it has no target
SO
How do I make it so that the AI can move towards something BESIDES the player character?
I can get it to sense a different trigger to begin the chase (By replacing Get Player Character at 4:38 with whatever actor I want the AI to see first before chasing) BUT I can’t seem to change the chase target to anything other than the player
http://imgur.com/a/LgfAk - Behavior Tree
http://imgur.com/a/6UXFF - Inside of the Visioncheck