I’m trying to create a commandlet in a plugin, which seems to be possible according to this answer. \
I’ve got a plugin which contains a UCommandlet derived class with a static main() However I can’t fire it off from the command line – I always get UAssetTestCommandlet looked like a commandlet, but we could not find the class when I try to invoke it. I looked a a few of the commandlets in the source (for example AudioTestCommandlet.h) and that’s all that appears to be needed – but no dice. Is there some kind of registration or instantiaion I need to do beyond deriving from UCommandlet?