, it is simple and just runs off a single texture. I just need it to play once and thats it, if i can get it to play once then i can figure out everything else. It always starts on a random frame because its always just playing in the background, i want to play it on the starting frame but it keeps running through the entire line of images. Any solutions?
you add a scalar to the material. call it time_local or something. in a blueprint you create a dynamic material instance. when the material fires to start the animation you enable a tick loop that updates the scalar with this local time ramping up from 0 to 1 so you cycle thru the animation. then you could disable the tick again til it fires the next time.
pretty sure there are tutorials out there. (i got a flipbook shader in blender. kinda lazy to throw into unreal rn for a screenshot.)
I figured out what i needed. I set up a crude system that makes a single image expand, imma modify it a bit and it should give me the same effect of a flipbook without costing a lot in resources.