How can I implement my own networking for Unreal Networking, for example, UWebSocketNetDriver or USteamNetDriver?
I seems that the start point is deriving a class from UNetDriver, but I can’t find the guide documentation yet.
How can I implement my own networking for Unreal Networking, for example, UWebSocketNetDriver or USteamNetDriver?
I seems that the start point is deriving a class from UNetDriver, but I can’t find the guide documentation yet.