β¦ SetItemInItemStack(const FItemStack& itemStack,β¦
See this
Hope this helps
β¦ SetItemInItemStack(const FItemStack& itemStack,β¦
See this
Hope this helps
I randomly stumbled upon this really cool feature that allows C++ programmers to make nodes callable in Blueprints with multiple outputs! Itβs so cool! Now, how do I disable it?
void UItemFunctionLibrary::SetItemInItemStack(FItemStack& itemStack, UItem * item)
{
itemStack.SetItem(item);
}
Results in a node:
Iβd like it if the Item Stack was on the left as an input, rather than an output.
That gives good information on how to force it to be an output with Ref:
However, it gives no information on how to make it NOT be an output. Anyone have any ideas?