Make VR doors that are interactable as beginner

Hello everyone,

I am working for an architectural company, and we just started using UE 5.2.

Usually we are using Twinmotion, and we still do, but for VR presentations we are now using Twinmotions datasmith export to fully load a project into UE because TMs VR implementation is horrible.

So far I managed to make our project work with nanite and lumen, you can walk(teleport) through it and grab things and so on.

But we also want the client to be able to interact with furniture/doors etc. I found only a few tutorials and even less for VR in UE5… so my question is: Where do you learn all of this?
Creating Blueprints is very complicated as it’s basically programming, and I find it very hard to understand what specific nodes do and how to know when to use which node etc.

Is it possible to buy blueprints that achieve what I want and simply change the meshes and make some minor edits? Basically, we only want to interact with doors and things that act like doors, so grab the handle and only move a door/object for a set amount of degrees around a pivot point.

Any help is much appreciated!

You can use VR Expansion Plugin https://vreue4.com/