Make usable UStruct in details panel

USTRUCT(BlueprintType)
struct FSAnswerText
{
GENERATED_BODY()
public :
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FText FTAnswerText;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float DelayTime;
};

Do you mean something like this?
even this have no effect at all