I’m trying to use a noise node to make a Height map But when I rotate my object the height map wont follow.
It was also the case for the color map but I managed to make it work with a LocalPosition node.
Could you guys help me out here ?
I’m trying to use a noise node to make a Height map But when I rotate my object the height map wont follow.
It was also the case for the color map but I managed to make it work with a LocalPosition node.
Could you guys help me out here ?
Cant you use the same local position? If that fails to work in the WorldPositionOffset input, use LocalPosition Excluding offsets. Technically its impossible to read the position WITH the offsets inside of the vertex shader (at least as it comes out of the output by default) unless you manually add the offsets in (ie, it would be adding its own WPO to it).
Thanks for your answer Ryan!
Well i tried but im getting a “[SM5] function localposition: (Node TransforPosition) Local space is only supported for vertex, compute or pixel shader.”