Hello, I’d like to make a short stereoscopic 3D video using Unreal Engine. The simplest tool would be a stereoscopic camera object, but it doesn’t seem to exist in Unreal. What’s more, in a sequence where you’re approaching the object, logically you have to vary the stereoscopic base (distance between the left-eye camera and the right-eye camera) according to the distance to the closest point of the object, in order to maintain a comfortable parallax for the brain. You will note that this is not what happens in reality, as the distance between our eyes cannot be varied. But even at a distance, I want to create a relief effect, not a flat object with no depth. Do you know a way of setting up 2 cameras paths with start and end coordinates, so that the 2 cameras are on the same rig, but the distance between them can also be set at the start and end of the path ? The aim is then to calculate a video for each camera (eye) and assemble them side-by-side or anaglyph with video editing software. Do you know a tutorial or guide to producing a stereoscopic 3D video ?
Thanks for advance and all the best !
It sounds like a shader / material solution. This could perhaps be of interest: Panoramic Rendering Pass in Code Plugins - UE Marketplace
If you feel comfortable compiling the footage outside of Unreal Engine, your made up solution with attaching two cameras and recording each sequence would work great (and you’ll save money not buying the panoramic rendering pass).
You could alternatively setup local multiplayer, where you have two cameras as playable characters, which follow a spline together. With split screen you get the effect of stereoscopic 3D: https://youtu.be/jJhi4727I3o?si=W_uFGon-YAJWmpuA.
I can’t come up with any other alternatives. Best of luck!
as a complement, here’s a page with calculation formulas that I wrote a few years ago with the introduction of visual comfort. Calculate Stereophotography