Hey~ I am the man who followed your tutorial in youtube, and this is my issue. I’ve send two pictures, my “NMS Morph Update” is not like yours which can change some others. Thanks a lot
Hmm, I looked at your module as “Module StartMesh”, in photo 01.
maybe, The point is, the issue is you didn’t use a namespace.
You should use ‘.’.
So You repair from “Module StartMesh” to “Module.StartMesh”, and from “Module EndMesh” to “Module.EndMesh”.
I will help you if you get hit with a problem, about the tutorial.
That’s all, thanks.
Thank you for this tutorial! It’s amazing! However, I’m getting stuck around minute 20. (I’ve tried twice already). My StartMesh and EndMesh seem to be mixed up and the beginning of the sequence looks like there are multiple skeletons.
Maybe it has a problem in “Color Module”.
Color Module’s R channel control the morph from “StartMesh” to “EndMesh”.
If you fill other than ‘0’ or ‘1’ in R channel, you should fill like below picture.
Everything was working for me until the step after programming the NMS (19’) Then, when I add the skeletals in the Niagara Emitter, nothing appears
I’m on the 4.25.3 version, and I tried to adapt the NMS with what I got (photo 1)