So I tried what you suggested… Mesh1p->bOnlyOwnerSeee = false bOwnerNoSee = true
as well as changed
Mesh->bOnlyOwnerSeee = true
bOwnerNoSee =false
That didn’t make a difference after a re-compile. The 1st person mesh is still all I see in the viewport.
These changes were made to Source\ShooterGame\Private\Player\ShooterCharacter.cpp