Make Shooter Game third person (C++)

Hello!
You should start thinking of what are the mechanics you want first. Here is some “template” To do: list for you:

  1. movement
  2. networking the movement
  3. basic menu
  4. basic shooting&damge
  5. basic respawning
  6. basic team&scoreboard system
  7. swappable weapons system
  8. additional mechanics, that you think would be really cool and unique (jetpack? time warp? you have the power to decide :3)
  9. start polishing up the “basic” mechanics
  10. at this point you have probably decided to go a bit different route that fits your particular project better, which is more than okay, as you now should somewhat know what you’re doing.

For actually completing those steps you should watch tutorials, documentation, and ask more questions on answerhub&forums. But try not to simply ask “how do I do this step”; but rather try to figure it out yourself, and ask for details (ie. how do I set playerstate to occupy another pawn?"

Hope this helps to learning the engine, as this is the way I approached it.

-DoctorPC