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Make SceneCapture use a custom shader

I am new to UE4 and so don’t really know how to go about this but I’d like to use a custom shader for the view from a SceneCapture2D actor so that I can run calculations per vertex and per pixel on the GPU.

Does the engine allow you to bind custom shaders to SceneCaptureComponents or RenderTargets? I don’t think this will be doable with blueprints either. If this post is better suited in a different thread let me know.
Thanks.