ReplicateMovement replicates an actor’s transform from the server to every client.
I want to be able to change this during runtime so that the actor’s transform get’s replicated from a specific client to all of the other clients.
For instance, a cube actor is being replicated normally with ReplicateMovement. When a client touches the cube, the client takes control of it and replicates it’s position to other clients. My reason for this is so that there won’t be latency when pushing around objects.
How do I do this?