Hello.
I have a post processing effect, resembling a paused VHS tape, I want to use when the game is paused.
I’ve applied it by adding a post process component, in my player actor, and I’ve set up so the effect opens, and closes, based on whether the pause menu is open or closed.
The problem I’m now facing is that when I call the Set Game Paused nodes, to pause the game, it freezes the post process effect, and setting the post process component to tick when paused, in the actor, and through blueprints, doesn’t seem to do anything.
I was hoping someone here might have an idea to get around this?
Thank you very much, in advance.