Make post processing tickable, when paused?

Hello.

I have a post processing effect, resembling a paused VHS tape, I want to use when the game is paused.

I’ve applied it by adding a post process component, in my player actor, and I’ve set up so the effect opens, and closes, based on whether the pause menu is open or closed.

The problem I’m now facing is that when I call the Set Game Paused nodes, to pause the game, it freezes the post process effect, and setting the post process component to tick when paused, in the actor, and through blueprints, doesn’t seem to do anything.

I was hoping someone here might have an idea to get around this?

Thank you very much, in advance.

I have that checked, but it doesn’t seem to do anythig.

Found the issue.
Needed to go into the material editor, and add so the time nodes there also ticked during pause.

I’m having same issue. Can you clarify what you did here?

edit: nvm got it. See my thread here