Make Pawn face direction it moves

I have a deer pawn that is being controlled by an AI. I created a simple Behavior Tree to make the deer move, but I’m having trouble making the deer rotate in the direction it’s moving. I tried making a service that would rotate the deer in the proper direction, but while it rotates, it’s never in the direction it’s moving.

Here’s the deer:


The behavior tree:

And the rotate actor service: