I’m using the third person blueprint and my goal is when moving backwards, the player doesn’t rotate as is the default. Instead, they move backwards without rotation towards the camera, always facing away.
This is my current set up. I’m just starting with UE5 so go easy on me.
Thanks for the reply. As you can see by my blueprint, I’m disabling the “Orient Rotation to Movement” boolean if the character is walking backwards, so that they don’t rotate towards the camera.
However, if the player was facing left or right, I need them to face away from the camera, since they are walking backwards relative to the camera.