I’m guessing this also works with non-uniformly scaled meshes? Like say I have a 4x4 wall and I stretch it on one axis it should ignore the scale and just look as it should, right?
Edit: Doesn’t seem to work in 5.6
I’m guessing this also works with non-uniformly scaled meshes? Like say I have a 4x4 wall and I stretch it on one axis it should ignore the scale and just look as it should, right?
Edit: Doesn’t seem to work in 5.6