Is there a way to ignore the object scale when it comes to displacement?
Currently the magnitude of the material is scaled by the objects scale, which causes bigger objects to have bigger displacements. This works fine when the material is 1:1 with the object, but it breaks world align materials.
These two spheres use the same material, but have different scales.
Proof of concept:
By add the following I get to hack in place that Displacement is not scaled. But there are some artifacts… Notice all the things use the same world positioned material