Make Installed Build Win64 broken in 5.8.0-preview-1

Hi Epic,

Are you aware of the issue with Installed Engine builds on Win64 on the 5.8 branches on github?

See here: Installed Build not outputting anything to outdir (5.8)

I can confirm the exact same thing happens to me with a standard build command that works fine in previous versions like 5.7.4.

With 5.8.0-preview-1, the LocalBuilds\Engine\Windows\Engine\Binaries only contains PDB files, no EXE/DLL whatsoever get copied over. They do get built as expected under Engine\Windows\Engine\Binaries, the issue is somewhere in the copy-step.

Engine\Build\BatchFiles\RunUAT.bat BuildGraph -script="Engine/Build/InstalledEngineBuild.xml" -target="Make Installed Build Win64" -nosign -set:GameConfigurations="Development;Shipping" -set:WithWin64=true -set:WithAndroid=false -set:WithDDC=false -set:WithLinux=false -set:WithLinuxArm64=false -set:WithIOS=false -set:WithTVOS=false -set:WithMac=false -set:WithClient=false -set:WithServer=false -set:WithFullDebugInfo=false -clean

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Steps to Reproduce
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I lost the terminal with the full log, but I can create it again if it would be helpful. If it makes any difference, this is with fully updated VS 2022 on Win 10 and recommended toolchain/SDK:

Using Visual Studio 14.44.35227 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.44.35207) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).

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Hello!

The 5.8.0 preview release on GH is missing 2 files. The problem was addressed in the 5.8 branch.

You can work around the problem by adding those 2 lines to Engine\Build\Commit.gitdeps.xml and rerunning setup.bat\sh.

    <File Name="Directory.Build.props" Hash="23f5cdbfad23ecf947b20d3a059dc42db618c788" />
    <File Name="Directory.Build.targets" Hash="2a8ab0a7b5eb24aa638a756e225c8d41170df39a" />

Regards,

Martin

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Great news, thanks [mention removed]​ !

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