'Make InputActionKeyMapping' node's key list incomplete

Hi,

I just ported a 4.23 project to 4.26 and realized my inputs were broken, which were set in the PlayerController’s construction script via the ‘Make InputActionKeyMapping’ and ‘Make InputAxisKeyMapping’ nodes. They were all reset to AnyKey. When trying to set them back to their original values (from the Oculus Touch section), I realized those were missing from the list. They are still available in the project settings though.

Is there any way to set the input settings to Oculus inputs via Blueprint in 4.26 at the moment?

Cheers

Need help with this as well :frowning: