I have sent an email to our developer and hoping to hear back soon. It may be a couple of days before I hear back. Either the developer will contact you directly through here, or I will update you with more information as I receive it. Please let us know if you have any further questions, have a great day!
hm… Is there a way to save a log without modifying full source?
I edited engine source to get a log in shipping build for android device.
So that is all about log I can get.
As you know, In-app functions work only on shipping build except development build.
Do you mean that you have an in-app testing in shipping build on googleplay market?
I thinnk there is nothing I can explain more. That and blueprints say everything.
Yes, I’m still experiencing. Nothing has changed in 4.9. So I’m considering not to use in-app instead of launching two apps; free version and paid version.
Em… I want to make sure of that.
The problem is that the result of 's transaction and unreal’s result don’t correspond.
When 's pop-up shows ‘success’, unreal says ‘unsuccessful’.
So I can’t do proper actions on success pin on blueprint node.
I’m not talking about whether purchasing an item is possible or not.
I’m trying to leave a log in shipping build. For enabling logging I did was that put a line ‘UEBuildConfiguration.bUseLoggingInShipping = true’ in MyGame.Target.cs and commented out #define lines in AndroidMisc.cpp.
Is there anything else missing? I want to leave a verbose log.
The “Test” configuration should be sufficient for this. You can build your target with test, as opposed to development or shipping, that oughta be okay. Lemme test this again today/tomo and Ill get back to you.
Em, I don’t understand. I was able to find Test Configuration in Project Launcher, but In packaging was not. Is it possible to make a package by test configuration? I mean in editor. Test configuration is only shown in visual studio project.
Actually, it doesnt look like Test builds can be configured from the Package Project menu.
This seems like an oversight. The package project action runs a UAT “buildcookrun” command. It may be possible to configure the “-clientconfig=” option to point to Test, as opposed to development.
You can find this commandline in your log btw. It is output when you choose to package a project.
Ill be testing this out at some point today too, I expect.