Make In-App purchase works weird

I didn’t fix it. I think we should wait for 's fix. Did you release your game on market? I didn’t release my game. I expect it to be fixed in 4.10.

Hi ,

Do you happen to have a log for your issue?

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I have it on the market on beta, the only thing left is the in app purchases.
Your workaround doesn’t seem to work for me, I always get the on failure result no matter what.

Hello no log files, could you guide me on how to get , while using an app that’s on the store?

If you take a look what I said there actually is no workaround. Because I don’t want to go with IsConsumable being checked :).

I’m just waiting :p.

Keep your android setting as it is when you use for shipping build, and make test build.

This command below is I used in my environment.

E:\UnrealEngine\Engine\Build\BatchFiles\RunUAT BuildCookRun -nocompileeditor -nop4 -project=E:/Development//.uproject -cook -stage -archive -archivedirectory=E:/Build -package -clientconfig=Test -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -compile

and install on your device, you can get the log by ‘adb logcat -s UE4’.

You don’t need to download everytime from market.
If something is wrong, will guide you through :slight_smile:

In the other hand, for me I want the isConsumable to be checked but neither doesn’t work… could you maybe email me to (jimarabajoglou@hotmail.com) on how you made it work ?
Thanks!

Hi ,

Please provide me with some by following 's detailed instructions below.

adb logcat -s UE4 > "C:\SomeFileName.log"

That should write all log to that file.

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Did you see the 's popup for transaction?
If you don’t, your setting for android is not correctly set.

In my case, I saw the popup and then its results didn’t match UE4’s result that is the problem.

Yes everything is correct… i see the popup, and the transactions completes successfully, and I also get the money, but the on failure result hits.
Ok let me get the .

Please reply back once you’ve gotten the from your device. Thank you.

Hey,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Hello , I inform you i fixed the bug, if your problem insists contact me!

Okay~ I’m glad to hear that :slight_smile:

faced the same problem. Have you figured it out?

,

Do you have from your device that we can review? That’s what the Developer is requesting at this time.

Thanks!

https://github.com/EpicGames/UnrealEngine/pull/3153

Still having issues with this currently in 4.26 but it appears the getownedpurchases call is deprecated.
They updated the interface in 4.27 to show that its deprecated but play docs shows a new async call using a listener.