Make editor NOT connect to a VIVE

I have a Vive. I have it set up to switch audio to the Vive when starting VR.

I also use Unreal Editor to edit levels, that are NOT intended for VR consumption.

However, when the editor starts up, it seems to initialize/connect to the headset no matter what, which means that editor/play-in-editor sounds go to the headset, where I don’t hear them.

How do I make Unreal Editor not initialize/connect to the VR headset, so it doesn’t trigger the sound redirection?

Barring that, does someone know off the top of your head where in the source:

  • VR gets initialized/connected to in the editor?
  • Editor config INI files get loaded (and which would be the best for a setting like this)?
    I can build my own with this option if needed, but an answer to this would save me time :slight_smile:

If I need to do that, I just unplug the headset from the breakout box and it’s fine. Thats probably the easiest/quickest option.

If you’re moving up to 4.12, it requires that SteamVR be running for the VR preview to work. Sound doesn’t get overridden, etc.