I have a Vive. I have it set up to switch audio to the Vive when starting VR.
I also use Unreal Editor to edit levels, that are NOT intended for VR consumption.
However, when the editor starts up, it seems to initialize/connect to the headset no matter what, which means that editor/play-in-editor sounds go to the headset, where I don’t hear them.
How do I make Unreal Editor not initialize/connect to the VR headset, so it doesn’t trigger the sound redirection?
Barring that, does someone know off the top of your head where in the source:
VR gets initialized/connected to in the editor?
Editor config INI files get loaded (and which would be the best for a setting like this)?
I can build my own with this option if needed, but an answer to this would save me time