Make darker night with day/night cycle on

Hello everybody,

I’m looking for a way to keep the day/night cycle on and make darker night. Here’s why.
I’ve played with the Light intensity parameter into the My island/Settings tab, i’ve set it to 10-20 but when the sun comes back high on the sky, it’s too dark and the scene is completely underexposed…and i like the sun by default, it’s great.
So i am wondering if there is a way to write conditionnal code lines in Verse that bring drown the Light intensity parameter depending on the time of the day. Something like this :
-When it 's 8PM, Light intensity is set to “100”
-When it 's 9PM, Light intensity is set to “80”
-When it 's 10PM, Light intensity is set to “60”
-When it 's 11PM, Light intensity is set to “40”
-When it 's Midnight, Light intensity is set to “20”
And goes up again after midnight, the same pattern reversed…

Thank you :slight_smile: !

Hey Exium-9

I’m not really sure, but if your using a non random start, maybe you can use 2 Day Sequence Devices, one for night, one for day… if say the skylight component or other settings can make one darker than the other.
If that works then have some Timed Objectives synchronised with night / day times enabling and disabling the Day Sequence devices to swap them at dusk and dawn ??

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Thank you for your answer Hardcawanary :grinning:,
I wan’t to shift the brighness softly, i guess that with your method the switch day/night brightness should be harsh (on/off feature). Also I don’t like the Day Sequence Device because i can’t get the same rendering as the default day/night cycle ; when I bring down the light brightness parameter to 20% at night, torchlight do matter, that’s the perfect look for me ! I tried to get the same look with the Day Sequence device but i failed…
That’s why i thought that it should be done with Verse, i don’t know a thing about this language but i keep telling me that it should be simple.
With 2 variables, v1 return the time linked to the day/night cycle, and v2 get the number set to the light intensity parameter, we could tweak it with an IF function. :man_shrugging: What do you think ?

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I havent got into verse yet but that does sound like it would be a logical and straight forward equation.

You’ve opened me up to a new world of consideration though, atm I’m using medium scalability, I don’t know how my projects look on high end ingame.

Have you looked at the Environment Light Rig ?

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Ok i’ve just looked now and i can’t see any cycle option and no user options - event or function tab into the Environnement Light Rig settings. Seems great for static light. I can figured out how you can resolve the issue with this one.

I thought we could do something with the color grading feature, like with the fade in and the fade out option into the user options but we can’t do this.

Also i tried to enable/disable the Day Sequence device on timer but it doesn’t work…even when i go to the outliner and click on the eye icon to hide it in the viewer, it doesn’t…feels like the device is broken… :grimacing:

I think that the fade in/fade out functions with a color grading filter could be a great and simple solution…but i can’t find any sort of device like this… :cry: