Try to use HueShift node
When you move object, it will get random color.
I’m trying to make a blueprint (mesh) that get a random color on play and it works ok for now, the main problem is that I 'd prefer to randomize the HSV values instead of the RGB but I couldn’t find a node that allow me to do that.
Is there anything that I can use to fix that?
At the moment the event graph looks like this:
This could fix my problem but how can I use a random value for the saturation (HSV) and the value (HSV)?
Cause I would use this to change the color of some static meshes in the scene but I don’t want’em to look so similar, I’d like to give a random number - between a selected range - of saturation and value so they would look less alike.
You can create a material function, which convert HSV to RGB
If someone is searching for a simple a quick solution I found the function HSV to RGB which does exactly what I wanted.
Thank you for your time but I found the answer myself, it was a node that I didn’t find the first time and it works exactly as I wanted. Thank you again tho.