Hello,
I’m trying to make the player only be able to lift one item at a time. For context, you the player had to give a certain 6 different items to 6 different characters. I did this by using a byte variable called “item stat” because there is only 6 items the player needs to get. Every time the player gives the item to the character a point gets added to the item stat.
For example, item4_bp needs to check if the “item stat” variable has the value 3. Meaning that the player has already given 3 different items to 3 different characters.
The current state right now is that I can only pick up the first item, however there is an error that shows up after.
The error
The blueprints for the items
The Npcs character’s blueprint
Hopefully this all makes sense