Hey guys. Is there a way to make it so that once the character gets to a certain area, or when a bool is set to true, the player starts disorienting and the screen starts shaking a little bit and distorting. I’m basically trying to get an effect just like the one in Among the Sleep when something gets close to you. If you don’t know what that looks like, basically the screen starts shaking violently and everything starts distorting. If someone could tell me how to do this, that would be great. Thanks!
For the shaking you could use a CameraShake and for the distortion a post process blendable.
Thanks for your quick response! Could you explain in a little more detail the post process blendable?
You can create your own post process effect with these blendables.
They are a material and can be assigned to a post process volume or the player camera.
For a simple distortion effect you get the scene color and distort the texture coordinates.
A simple way is to use noise textures and panners to create some moving noise to distort the uv’s with.
You can get more informations about post process materials here: Post Process Materials | Unreal Engine Documentation.
Hope that helps