I was planning on adding a mechanic to my multiplayer project that would allow players, under certain circumstances, to have their silhouettes show through walls, similar to HRV in Blacklight Retribution or the effect shown at ~35 seconds in this video of Gotham City Impostors.
Does anyone know how something like this is accomplished? Obviously I would be doing something to the character’s material, but I’m not sure what would make them render through walls like that. Is it a trick with the level geometry or is there a way to just force the actor to render “in front” of everything else? If this is possible in blueprint I’d prefer a blueprint oriented answer, although I’ll understand either way.
Thanks in advance.