Hey guys. I’m working on a multiplayer game, and I want the player’s player model to be invisible to the player, if that makes any sense. Basically, the reason is, players shouldn’t be able to see themselves, but for obvious reasons, other players should be able to see them. Could somebody tell me how to do this? Thanks in advance!
This would be pretty simple. All meshes in BP can be set to be viewable by “owner”. Simply make some BP logic to make players not see their mesh (because they are the owners).
- set the player to be owner of mesh (if not already set)
- set mesh to visible to all, except owner
Keep in mind, since you’re doing multiplayer, you’ll have to set up proper replication
Awesome, thanks!