I have been using the postprocess effects to distort the view of my camera. I found a fish-eye example and I implemented it. Now, I have been trying a trapeze distortion, in open cv it is called wrapPerspective, but in the material editor of unreal I have not found anything same. Here some open examples:
]I have a rectangle at center of my cam, but when I move the cam this rectangle change its form to a trapeze, then, I want to reverse that distortion with the post process effect.
Here is the image with the rectangle at the center of camera.
And here is the image when I move the camera to the right.
I don’t if I am making it in a wrong way. If anybody know how to make this I would thank so much.
Thank you for reading.