I am trying to make a sniper scope for an FPS shooter and have used a
tied to a
which is used as the Texture for a
which is used as a
. The trouble I’m having is getting it to show as a circle instead of the full square. I imagine this would be accomplished using either a SphereMask or SphereGradient in the Material, but I cannot get it to work. Or could this be accomplished in a different way, such as via UMG?